AI Insights · Timothy · October 2022
Top 5 Basketball Games on iOS in Luxembourg Q3 2022
Discover the performance of the top 5 basketball games on iOS in Luxembourg during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the basketball game apps on iOS in Luxembourg showcased interesting trends in downloads, revenue, and active users. Below is a detailed look at the performance of the top 5 basketball games during this period.
Basket Battle by SUPERSONIC STUDIOS LTD saw a notable increase in weekly downloads, peaking at 807 in mid-July before gradually declining to 76 by the end of September. The app's weekly active users mirrored this trend, rising from 51 in early July to a high of 1.4K in late July, then steadily dropping to 768 by the end of Q3.
Mini Basketball from Miniclip.com experienced fluctuating weekly revenue, starting at around $104 at the end of June and peaking at $202 in early September. Downloads remained relatively low throughout the quarter, with a significant dip to just 1 in early September. Active users started at 91 and saw minor fluctuations, ending the quarter at 54.
NBA 2K Mobile Basketball Game by 2K displayed a varied revenue trend, beginning at $69 at the end of June, peaking at $226 in mid-July, and then declining to $45 by late September. Downloads were generally low, hovering around 10-50 per week, while active users saw a slight decrease from 125 in late June to 85 by the end of the quarter.
Cross'em All, developed by Joygame Oyun ve Teknoloji A.S., had minimal revenue, with only $6 recorded in late August. Weekly downloads fluctuated, peaking at 56 in early September but dropping to 8 by the end of the month. Active users saw a modest increase from 21 in early July to 47 by early September, before falling to 12 at the end of the quarter.
Finally, Basketball Arena - Sports Game by MASOMO LIMITED showed a substantial increase in revenue, reaching $136 in mid-September from a low of $11 at the end of the month. Downloads were sporadic, with a notable peak of 50 in early August, but generally remained low. Active users had a noticeable rise from 63 in late June to 127 by mid-August, then slightly declined to 69 by the end of September.
The data provided comes from Sensor Tower, where more insights can be found for these and other apps.